The Old World Language Families infographic from Stand Still Stay Silent Comic shows the “roots” of our modern languages. Follow each language’s path from bush to roots and discover how closely languages are related to each other.
Language trees for the language lovers! I’ve gathered pretty much all the data for this from ethnologue.com, which is an awesome well of information about language families. And if anyone finds some important language missing let me know! (Naturally most tiny languages didn’t make it on the graph, aww. There’s literally hundreds of them in the Indo-European family alone and I could only fit so many on this page, so most sub-1 mil. speaker languages that don’t have official status somewhere got the cut.)
Fantastic illustration that visualizes the evolution of all the modern languages! It’s a complex design that is intended for readers to dive deep and explore.
Knowing that the image itself will be shared as a stand-alone content piece, the image should include credits and links to the original site.
Matt Shaw, recently posted this blog on the Architizer web site. Mr. Shaw is an architecture writer, editor, etc. interested in political aesthetics, interaction design and comedy as formal generator.
Matt is the founder and co-editor of Mockitecture, a half-manifesto/half-satire collection of architectural debauchery. He has worked for the Columbia Laboratory for Architectural Broadcasting (C-Lab), Storefront for Art and Architecture, and been published in Beyond, Domus, Icon, and the Architect’s Newspaper. He recently finished writing and researching the guidebook Europe’s Top 100 Architecture and Design Schools, for Domus, and helped edit Reiser + Umemoto’s O-14: Projection and Reception for AA Publications. He has been an invited critic at numerous schools including Yale University, Syracuse University and UCLA.
Visit Matt’s Mockitecture web site by clicking here.
No Vacancy – Really?
Skyscrapers have long been a contest of sorts. Owners are secretive about the actual height of their buildings, so that others do not eclipse them before their time as tallest has come. The tricks that designers use to inflate tall buildings’ heights are impressive, too. Spires and decorative elements are often used to get those last few precious feet.
Image courtesy CTBUH
But underneath these shiny glass facades is another trick. A recent Council on Tall Buildings and Urban Habitat (CTBUH) study illustrates that big chunks of useless space are hidden at the top of many of the world’s skyscrapers in order to inflate their height. In fact, as much as one-third of a building’s height can be “vanity space.” Consider it space as decoration.
Burj Khalifa. Image courtesy Adrian Smith + Gordon Gill
The building that is set to be the world’s tallest, the Kingdom Tower in Jeddah, Saudia Arabia, set off the Council’s alarms. A case study suggested that the structure was designed with decorative, height-inflating space on top, inside of its unoccupied spire. This led the CTBUH to investigate this phenomenon in super-tall buildings, defining “vanity space” as “the distance between a skyscraper’s highest occupiable floor and its architectural top.”
Kingdon Tower. Image courtesy Adrian Smith + Gordon Gill
The current tallest building in the world, the Burj Khalifa, has an enormous 800-foot spire that accounts for almost one-third of its 2,716-foot height. The building with the most useless decorative space is the Ukraina Hotel in Moscow. Its unoccupiable space makes up almost half, or 42 percent, of its 675-foot height. In the United Arab Emirates, we find some of the most “vain” skyscrapers, with an average of 19 percent vanity space, including the vainest super-tall, the Burj Al-Arab in Dubai, which has a useless 39 percent of its 1,053-foot height.
Burj Al-Arab. Image via www.amazingplacesonearth.com
This infographic is from Bill Gates’ blog from back in April of this year. It is probably more disturbing to see we are the second most dangerous animal in the world. The mosquito, which is very small, kills the most.
Here is part of what Bill notes.
What would you say is the most dangerous animal on Earth? Sharks? Snakes? Humans?
Of course the answer depends on how you define dangerous. Personally I’ve had a thing about sharks since the first time I saw Jaws. But if you’re judging by how many people are killed by an animal every year, then the answer isn’t any of the above. It’s mosquitoes.
When it comes to killing humans, no other animal even comes close.
What makes mosquitoes so dangerous? Despite their innocuous-sounding name—Spanish for “little fly”—they carry devastating diseases. The worst is malaria, which kills more than 600,000 people every year; another 200 million cases incapacitate people for days at a time. It threatens half of the world’s population and causes billions of dollars in lost productivity annually. Other mosquito-borne diseases include dengue fever, yellow fever, and encephalitis.
There are more than 2,500 species of mosquito, and mosquitoes are found in every region of the world except Antarctica. During the peak breeding seasons, they outnumber every other animal on Earth, except termites and ants. They were responsible for tens of thousands of deaths during the construction of the Panama Canal. And they affect population patterns on a grand scale: In many malarial zones, the disease drives people inland and away from the coast, where the climate is more welcoming to mosquitoes.
Considering their impact, you might expect mosquitoes to get more attention than they do. Sharks kill fewer than a dozen people every year and in the U.S. they get a week dedicated to them on TV every year. Mosquitoes kill 50,000 times as many people, but if there’s a TV channel that features Mosquito Week, I haven’t heard about it.
That’s why we’re having Mosquito Week on the Gates Notes.
I hope you find this as interesting as I do.
Source: Haydn Simons, The Illustrated Game – A Map Of World Cup Brazil 2014, November 28, 2013, http://www.haydnsymons.com/news/the-illustrated-game-a-map-of-world-cup-brazil-2014/.
Haydn’s comments on creating this infographic:
Personally, I can’t think of anything better than illustration mixed with sport, or even better, football! While on Twitter the other day I stumbled across an online publication which features illustration and football, which showcases some great work, so I decided to try my hand at it too. After getting in touch with Joe, we decided that I would produce a guest illustration of Brazil World Cup 2014 map, showing the stadiums which are going to be used for the tournament. After researching (and seeing how much it’s going to cost Brazil!) I sketched out my idea from my sketchbook into this final illustrated map. The map includes stadiums like Rio De Janeiro, a fantastic stadium which overlooks the great city, where the final will be based. I really enjoyed researching about the World Cup 2014, and look forward to producing another illustration for ‘The Illustrated Game’. Be sure to check out their tumblr blog, it’s well worth a look at some great illustration on show.
The other day on Twitter, Albert Cairo tweeted about a great visual map he found in a 1938 issue of Fortune Magazine at Steve Heller’s Moving Sale on Saturday, June 28th, 2014 in New York City.
Steven Heller wears many hats (in addition to the New York Yankees): For 33 years he was an art director at the New York Times, originally on the OpEd Page and for almost 30 of those years with the New York Times Book Review. Currently, he is co-chair of the MFA Designer as Author Department, Special Consultant to the President of SVA for New Programs, and writes the Visuals column for the New York Times Book Review.
He is the co-founder and co-chair (with Lita Talarico) of the MFA Designer as Author program at the School of Visual Arts, New York, where he lectures on the history of graphic design. Prior to this, he lectured for 14 years on the history of illustration in the MFA Illustration as Visual Essay program at the School of Visual arts. He also was director for ten years of SVA’s Modernism & Eclecticism: A History of American Graphic Design symposiums.
The World in Terms of General Motors
The visual in the December 1938 issue of Fortune Magazine was called The World in Terms of General Motors. It depicted a sketch map showing the location of (then) GM’s 110 plants. The spheres representing each plant are proportional (in volume) to their normal number of workers. The key numbers of the spheres are indexed on the map. The map does not include those manufacturing plants in which GM has less than 50% stock. The principal ones are Ethyl Gasoline Corp., Bendix Aviation Corp., Kinetic Chemicals, Inc., and North American Aviation, Inc.
Not shown are GM’s many non-manufacturing interests, domestic warehouses, etc.
So, finally, here is the complete map.
[Click on the map image to enlarge]
La Coupe de Monde. La Copa del Mundo. The World Cup. No matter what language you say it in the biggest competition in football always means the same thing; a summer festival for millions watching the beautiful game.
Every edition of the World Cup is special in it’s own right but this year stands out from the rest; football is heading back to its spiritual home, Brazil.
The Seleção are aiming for a historic sixth triumph in front of an expectant home crowd – the pressure is on for Neymar & co. to deliver the goods in classic Jogo Bonito style.
Of course part of the World Cup legend are the iconic stadia; from the timeless twin towers of Wembley to the newly-revamped Maracanã which will take pride of place at this year’s tournament, these coliseums have provided the platforms for the most iconic moments in the history of the game.
The Grassform Group provided me their infographic of World Cup Final Stadiums. I have included it below for your review.
[Click on image to enlarge]
I have decided to create a new data visualization blog post theme specifically for topics related to Disney. This new theme will be called Disney DataViz.
To start off this theme, I could not think of any better chart to present than Dave Shute’s 2015 Walt Disney World Crowd Calendar. Dave’s site is yourfirstvisit.net blog and discusses everything you need to know for your first visit to Walt Disney World.
I encourage you to visit Dave’s site since he is the mastermind behind this wonderful chart.
For now, I am off to Disneyland.
2015 Crowd Calendar for Walt Disney World
Mr. Shute has provided his projections for Walt Disney World 2015 weekly crowds.
Dave plans on creating at least one revision of it in the summer of 2014, after the full set of 2014-2015 school calendars that he analyzes are out.
Dates in it are the beginning of the week, and the forecast covers the following 9 days.
Crowd levels are ranked by week from 1-11 in the following way:
1: Lowest of the year
How To Interpret The 2015 Disney World Crowd Calendar
Dates are the beginning of the week.
The “low crowd” weeks–those colored green, and rated 1-4–represent the only crowd levels a family visiting for the first time, and unsure if it will ever return, should consider.
The “moderate crowd” weeks–those in black and rated 5-7–have crowd levels Mr. Shute would not recommend to first time visitors. However, he would go during such weeks himself with no hesitation, and think these levels are OK for returning visitors who don’t need to see everything and already know how to work Walt Disney World.
The “high crowd” weeks–those in red, rated 8-11–should be avoided by everyone. They aren’t, which is why they are so high.
The Disney World Crowd Calendar Goes Up To “11″
However, Mr. Shute has always thought that the really nastiest weeks of the year deserved an 11 for emphasis.
So, in homage to Spinal Tap, he has assigned 11 to “highest.”
NOTE: The 2014 Walt Disney World Crowd Calendar can be see here.
Digital artist Eowyn Smith has created a map of the world highlighting the location where animated films by Disney and Pixar took place. The fan art maps 44 Disney animated films 13 Pixar films. It reaches as far back as Disney’s first film, Snow White, and includes Disney’s 2013 release Frozen.
In traditional cartography fashion, Wall-E, Monsters, Inc., Dinosaur, Treasure Planet, and Wreck-It Ralph are given an inset. The films are variously set in the future, prehistoric past, or alternate universes.
- Movie was placed based on the location IMPLIED IN THE DISNEY/PIXAR VERSION
- If the movie was too vague to determine a location, the original story/myth was consulted.
Source: Katherine M. Hill, Laughing Squid, February 11, 2014, http://laughingsquid.com/a-map-showing-the-geographic-locations-disney-and-pixar-films-around-the-world/.